Resources

Learn 3D texturing, PBR workflows, and game asset creation. From fundamentals to advanced techniques, these guides will help you create professional game-ready assets.

Fundamentals

Beginner Core Concept

What is PBR Texturing? A Beginner's Guide

Learn the fundamentals of Physically Based Rendering and why it's the industry standard for game texturing.

Beginner Workflow

High Poly vs Low Poly — Understanding the Difference

Every game asset you've seen was low poly. Learn why the best ones start from high poly models and how they work together.

Beginner Workflow

What is Texture Baking and Why Do Game Artists Use It?

Discover how texture baking transfers high-poly detail to low-poly models, creating beautiful game assets that run smoothly.

Beginner Core Concept

What is Ambient Occlusion and Why Does It Matter?

Understand how ambient occlusion adds depth and realism by simulating soft shadows in crevices and contact points.

PBR Maps & Channels

Beginner Technical

Normal Maps vs Bump Maps — What's the Difference?

Learn the difference between normal maps and bump maps, and why normal maps are the modern standard for adding surface detail.

Beginner PBR Channel

What is a Roughness Map and How Do You Use It?

Master roughness maps to control surface shininess and create realistic materials from polished metal to weathered wood.

Beginner PBR Channel

Understanding Metallic Maps in PBR Workflows

Learn how metallic maps tell the engine which parts of your material are metal vs non-metal for accurate light response.

Workflows & Techniques

Workflow Technical

How to UV Unwrap a 3D Model for Game Assets

Master UV unwrapping to create clean, efficient texture layouts that maximize resolution and minimize distortion.

Best Practices Technical

Texture Resolution Guide — How Big Should Your Textures Be?

Learn how to choose the right texture resolution for different asset types and platforms to balance quality and performance.

Workflow Engine Setup

How to Export Textures for Unity, Unreal, and Godot

Get your textures engine-ready with the correct formats, channel packing, and export settings for each game engine.