Beginner Paint

2D Painting & Texture Editing

The Paint tool is Trumble's full-featured 2D canvas. Create alphas, edit texture maps, and work with channels — all without leaving the browser. This tutorial walks you through everything from creating your first document to exporting a finished image.

⏱ ~10 min · 5 steps · No install required

Step 01

Create a Paint Document

A paint document is a 2D canvas. It can be a standalone image, a texture you're editing, or an alpha map you'll later drag into the Texture tool.

  1. Open Trumble and select the Paint tool from the top toolbar.
  2. Go to File → New. The new document dialog will open.
  3. Enter a document name and set your width and height in pixels, or choose from a preset (e.g. 2048 × 2048 for a tileable texture, 1920 × 1080 for a concept sheet).
  4. Choose a color mode: RGB for full-color work, Grayscale for alphas and single-channel work.
  5. Set a background: White, Black, or Transparent. For alphas, start with Black. For painting, White or Transparent both work.
  6. Click Create.
New Document
New Document dialog: name, size, resolution, color mode, bit depth, background, presets, Cancel and Create
Making an alpha brush? Choose Grayscale mode and a Black background. Paint in white to build up the alpha shape. When you export as PNG the alpha channel will be embedded automatically.
Step 02

Canvas & Navigation

The Paint canvas works like any professional 2D painting app. Once your document is open, here's how to move around efficiently.

Pan canvas Space + drag
Zoom in / out Scroll
Fit to screen Ctrl0
Actual size (100%) Ctrl1
Undo CtrlZ
Redo CtrlShiftZ
Eyedropper / pick color Alt + click
Switch to Eraser E
Step 03

Brushes & Settings

Select the Brush tool from the left toolbar. The properties panel beneath it gives you full control over how your strokes behave.

Property What it does Typical use
Size Diameter of the brush tip in pixels Small for details, large for base fills
Hardness Edge softness — 100% = sharp crisp edge, 0% = feathered Hard for line work, soft for blending
Opacity How transparent each full stroke is Low opacity for smooth gradients and glazing
Flow How much paint deposits per frame while holding the brush down Combine low flow with high opacity for airbrush-style buildup
Spacing Distance between each stamp of the tip along a stroke Increase for textured / dotted stroke effects
Rotation Fixed angle of the brush tip Directional textures and hatching
Pen Pressure Enables stylus pressure sensitivity for Size and Opacity On by default when a drawing tablet is connected
Jitter settings (Size, Flow, Angle, Position) randomize those properties on each stamp. Use small Size Jitter for organic textures, large Position Jitter for scattered particle effects.
Step 04

Layers & Blend Modes

The Layers panel is on the right side of the screen. Every layer is non-destructive — you can rearrange, hide, rename, and delete layers at any time without affecting other layers.

  1. Click the + button at the top of the Layers panel to add a new layer.
  2. Drag layers to reorder them. Higher layers render on top.
  3. Click the eye icon to toggle layer visibility.
  4. Click the blend mode dropdown (defaults to Normal) to change how a layer composites with those below it.
  5. Adjust the Opacity slider (0–100%) per layer for transparency control independent of brush opacity.

The most commonly used blend modes for game texture work:

Normal

Default. Top layer covers what's below.

Multiply

Darkens. Great for shadows and grime.

Screen

Brightens. Good for light effects.

Overlay

Boosts contrast; darks get darker, lights get lighter.

Darken

Keeps the darker pixel from either layer.

Lighten

Keeps the lighter pixel from either layer.

Color Dodge

Extreme brightening. Good for emissive glows.

Color Burn

Extreme darkening. Deep shadows and vignettes.

Workflow tip: Keep your base color on the bottom layer, then add a Multiply layer above for shadows and a Screen or Overlay layer for highlights. This separates your value structure non-destructively.
Step 05

Export Your Image

When your painting is done, export it as a standalone image file to use in other tools, import into your game engine, or drag back into the Texture tool as a channel fill.

  1. Go to File → Export Image.
  2. Choose a file format — see the options below.
  3. Click Export. The file downloads to your browser's default folder immediately.
PNG

Lossless with transparency. Best for alphas and any image where quality must be preserved.

JPEG

Compressed, no alpha. Best for reference sheets, concept art, or when file size matters.

WebP

Modern format with both lossy and lossless modes. Smaller than PNG, supports transparency.

Using your image in the Texture tool? Export as PNG to preserve the alpha channel, then drag it into any channel slot (Color, Roughness, Emissive, etc.) in the Texture tool's material panel.
You're done! You now know how to create documents, paint with full brush control, layer non-destructively with blend modes, and export for any pipeline. Explore the Assets Library to build up a collection of custom alphas and reusable brushes over time.